![]() ![]() Much of the fault for our hesitant start rests on my inexperience as a DM, but the weirdness of the players being disembodied didn’t help. ![]() If we’d gone for a couple more hours, I think the issue may have resolved itself. I quickly moved on to a few perception checks followed by a surprise attack to get everyone rolling and making decisions, and after that, the party met a mysterious dwarf and started to loosen up. ![]() As our heroes began their journey-each of them out of gold, stranded on a dirt road near a remote inn with a storm approaching-they hesitated to speak first to introduce themselves and make a plan. Our biggest issue didn’t have much to do with Tabletop Simulator itself: it was getting over the awkwardness of roleplaying over voice chat. ![]()
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May 2023
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